Ossim is a simulation baking tool for Blender that generates an armature and skinned geometry based on rigid body physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d and many others.
Blender 3.0 support
Fixed cloth generation
Blender 2.8+ API changes implemented (including outliner fixes)
Added transformation cleaning options
Fixed a bug with armature as parent always having OBJECT type.
Blender 2.8 support
Cloth simulations bake
Bug fixes for armature generation
Put python file inside Blender scripts folder (Blender\2.**\scripts\addons)
OR simply press Install Addon From File button in Addons tab (Preferences)
Enable addon by clicking on checkbox
How to use
Bring any mesh to blender and break it however you want
You can use built-in Blender addon called
You can also use PhysAssist addon
Set rigid body physics for all geometry pieces you want to simulate. You can make simulation conditions as complex as you like (adding wind, vortex or another rigidbody colliding with your mesh)
Select just geometry you want to bake. Move it to separate layer for convenience.
Specify target layer for skinned geometry.
Run armature generation (Tool located under Tools->Misc->Ossim)
After you have got armature you can keyframe it in Pose Mode.
Select armature and skinned mesh and export it.
You can reach me on twitter: @GubinPetr